<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>

<channel>
	<title>EppsNet: Notes from the Golden Orange &#187; Incremental Development</title>
	<atom:link href="http://eppsnet.com/tag/Incremental-Development/feed" rel="self" type="application/rss+xml" />
	<link>http://eppsnet.com</link>
	<description>Online journal based in Orange County, CA. Hilarious anecdotes tempered by the icy chill of certain death.</description>
	<pubDate>Wed, 19 Nov 2008 06:05:00 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.2</generator>
	<language>en</language>
			<item>
		<title>Respect the Classics, Man: No Silver Bullet</title>
		<link>http://eppsnet.com/2006/06/respect-the-classics-man-no-silver-bullet</link>
		<comments>http://eppsnet.com/2006/06/respect-the-classics-man-no-silver-bullet#comments</comments>
		<pubDate>Wed, 28 Jun 2006 20:59:28 +0000</pubDate>
		<dc:creator>PE</dc:creator>
		
		<category><![CDATA[Orange County]]></category>

		<category><![CDATA[Fred Brooks]]></category>

		<category><![CDATA[Incremental Development]]></category>

		<category><![CDATA[Iterative Development]]></category>

		<category><![CDATA[Management]]></category>

		<category><![CDATA[Methodology]]></category>

		<category><![CDATA[Requirements]]></category>

		<category><![CDATA[Software Design]]></category>

		<category><![CDATA[Software Development]]></category>

		<category><![CDATA[Waterfall]]></category>

		<guid isPermaLink="false">http://eppsnet.com/2006/06/respect-the-classics-man-no-silver-bullet</guid>
		<description><![CDATA[This essay by Turing Award-winner Fred Brooks is almost 20 years old now. Sadly, the ideas on incremental development are still considered outside the mainstream in IT, which continues to favor the widely-discredited waterfall approach.


The hardest single part of building a software system is deciding precisely what to build. . . .
Therefore, the most important [...]]]></description>
			<content:encoded><![CDATA[<p>This essay by <a href="http://www.cs.unc.edu/Events/News/TuringAward.html" rel="external">Turing Award-winner</a> <a href="http://www.cs.unc.edu/People/Faculty/Bios/brooks.html" rel="external">Fred Brooks</a> is almost 20 years old now. Sadly, the ideas on incremental development are still considered outside the mainstream in IT, which continues to favor the widely-discredited waterfall approach.</p>
<p><span id="more-741"></span></p>
<blockquote class="quoted"><p>
The hardest single part of building a software system is deciding precisely what to <span class="nowrap">build. . . .</span></p>
<p>Therefore, the most important function that the software builder performs for the client is the iterative extraction and refinement of the product requirements. For the truth is, the client does not know what he wants. The client usually does not know what questions must be answered, and he has almost never thought of the problem in the detail necessary for <span class="nowrap">specification. . . . Complex</span> software systems are, moreover, things that act, that move, that work. The dynamics of that action are hard to imagine. So in planning any software-design activity, it is necessary to allow for an extensive iteration between the client and the designer as part of the system definition. </p>
<p>I would go a step further and assert that it is really impossible for a client, even working with a software engineer, to specify completely, precisely, and correctly the exact requirements of a modern software product before trying some versions of the product. </p>
<div class="separator">&nbsp;</div>
<p>Much of present-day software-acquisition procedure rests upon the assumption that one can specify a satisfactory system in advance, get bids for its construction, have it built, and install it. I think this assumption is fundamentally wrong, and that many software-acquisition problems spring from that fallacy. Hence, they cannot be fixed without fundamental revision&mdash;revision that provides for iterative development and specification of prototypes and products.</p>
<div class="separator">&nbsp;</div>
<p>I have seen most dramatic results since I began urging [incremental development] on the project builders in my Software Engineering Laboratory class. Nothing in the past decade has so radically changed my own practice, or its <span class="nowrap">effectiveness. . . .</span></p>
<p>The morale effects are startling. Enthusiasm jumps when there is a running system, even a simple one. Efforts redouble when the first picture from a new graphics software system appears on the screen, even if it is only a rectangle. One always has, at every stage in the process, a working system. </p>
<div class="author">
&#8212; <a href="http://www-inst.eecs.berkeley.edu/~maratb/readings/NoSilverBullet.html" rel="external">&#8220;No Silver Bullet: Essence and Accidents of Software Engineering,&#8221;</a> <cite>Computer</cite>, Vol. 20, No. 4 (April 1987) pp. 10-19.
</div>
</blockquote>
]]></content:encoded>
			<wfw:commentRss>http://eppsnet.com/2006/06/respect-the-classics-man-no-silver-bullet/feed</wfw:commentRss>
		</item>
	</channel>
</rss>
