EppsNet Archive: Network Flow

Competitive Programming: POJ 3281- Dining

 

Description Cows are such finicky eaters. Each cow has a preference for certain foods and drinks, and she will consume no others. Farmer John has cooked fabulous meals for his cows, but he forgot to check his menu against their preferences. Although he might not be able to stuff everybody, he wants to give a complete meal of both food and drink to as many cows as possible. Farmer John has cooked F (1 <= F <= 100) types of foods and prepared D (1 <= D <= 100) types of drinks. Each of his N (1 <= N <= 100) cows has decided whether she is willing to eat a particular food or drink a particular drink. Farmer John must assign a food type and a drink type to each cow to maximize the number of cows who get both. Each dish or drink can only be consumed by… Read more →

Competitive Programming: POJ 2455 – Secret Milking Machine

 

Description Farmer John is constructing a new milking machine and wishes to keep it secret as long as possible. He has hidden in it deep within his farm and needs to be able to get to the machine without being detected. He must make a total of T (1 <= T <= 200) trips to the machine during its construction. He has a secret tunnel that he uses only for the return trips. The farm comprises N (2 <= N <= 200) landmarks (numbered 1..N) connected by P (1 <= P <= 40,000) bidirectional trails (numbered 1..P) and with a positive length that does not exceed 1,000,000. Multiple trails might join a pair of landmarks. To minimize his chances of detection, FJ knows he cannot use any trail on the farm more than once and that he should try to use the shortest trails. Help FJ get from the barn… Read more →

Competitive Programming: POJ 2195 – Going Home

 

Description On a grid map there are n little men and n houses. In each unit time, every little man can move one unit step, either horizontally, or vertically, to an adjacent point. For each little man, you need to pay a $1 travel fee for every step he moves, until he enters a house. The task is complicated with the restriction that each house can accommodate only one little man. Your task is to compute the minimum amount of money you need to pay in order to send these n little men into those n different houses. The input is a map of the scenario, a ‘.’ means an empty space, an ‘H’ represents a house on that point, and am ‘m’ indicates there is a little man on that point. You can think of each point on the grid map as a quite large square, so it can… Read more →