EppsNet Archive: User Interface

4 Links

20 Mar 2014 /

9 Links

1 Mar 2014 /
  1. Data Structure Visualizations
  2. Good Tech Lead, Bad Tech Lead
  3. Google Java Style
  4. Guide to 12 Disruptive Technologies
  5. How to Write a Cover Letter
  6. The Landing Page Optimization Guide You Wish You Always Had
  7. Selendroid: Selenium for Android
  8. UX Axioms by Eric Dahl
  9. Yelp’s got style (and the guide to back it up)

Some Links

26 Jan 2014 /

Rough Layouts Sell the Idea Better Than Polished Ones

29 Nov 2012 /

This was written by an ad man but I can see it applying to other endeavors, like designing a software interface:

Scribbling

If you show a client a highly polished computer layout, he will probably reject it.

There is either too much to worry about or not enough to worry about. They are equally bad.

It is a fait accompli.

There is nothing for him to do. It’s not his work, it’s your work. He doesn’t feel involved.

If he doesn’t like the face of the girl in your rendering, or the style of the trousers on the man on the right, or the choice of the car he’s driving, he’s going to reject it.

He won’t see the big idea. He will look at the girl’s face and think, ‘I don’t like her, this doesn’t feel right.’

It is very difficult for him to imagine anything else if what you show him has such detail.

Show the client a scribble.

Explain it to him, talk him through it, let him use his imagination.

Get him involved.

Because you haven’t shown the exact way it’s going to be, there’s scope to interpret it and develop and change it as you progress.

Work with him rather than confronting him with your idea.


Mobile Site vs. Full Site

13 Apr 2012 /

From Jakob Nielsen’s Alertbox:

The basic ideas are to:

  • cut features
  • cut content
  • enlarge interface elements

First Rule of Usability? Don’t Listen to Users

17 Nov 2011 /

To design an easy-to-use interface, pay attention to what users do, not what they say. Self-reported claims are unreliable, as are user speculations about future behavior.

The way to get user data boils down to the basic rules of usability:

  • Watch what people actually do.
  • Do not believe what people say they do.
  • Definitely don’t believe what people predict they may do in the future.

3 Laws of Usability

11 Oct 2011 /
  1. Don’t make me think!
  2. It doesn’t matter how many times I have to click, as long as each click is a mindless, unambiguous choice.
  3. Get rid of half the words on each page, then get rid of half of what’s left.
— Steve Krug, Don’t Make Me Think

Why In-Page Navigation Links Matter More Than Menus

8 Oct 2011 /

Before you spend hours debating with your colleagues and clients on how your menus should look, there’s something you should know. Users spend more time with in-page navigation links than they do with menus. In fact, some users don’t even look at menus. What users look at is page content. And that’s where they often go to navigate.

One firm has experienced this many times with users in their eyetracking research.


Signal vs. Noise: A shorthand for designing UI flows

Posted by on 31 Aug 2011

HTML5, CSS3, UX, Design: Links from An Event Apart Boston 2011

Posted by on 7 Jun 2011

Ask “What Would the User Do?” (You Are Not the User)

28 Jun 2010 /

We all tend to assume that other people think like us. But they don’t. Psychologists call this the false consensus bias . . .

Users don’t think like programmers. They don’t recognize the patterns and cues programmers use to work with, through, and around an interface . . .


Infomaki: An Open Source, Lightweight Usability Testing Tool

30 Nov 2009 /

Infomaki is an open source “lightweight” usability testing tool developed by the New York Public Library to evaluate new designs for the NYPL.org web site and uncover insights about our patrons. Designed from the ground up to be as respectful of the respondents’ time as possible, it presents respondents with a single question at a time from a pool of active questions. In just over seven months of use, it has fielded over 100,000 responses from over 10,000 respondents.


Twitter: 2009-11-13

13 Nov 2009 /

Twitter: 2009-07-16

16 Jul 2009 /
  • RT @KathySierra: We discuss UI 4 books, but isn't it UX that matters? Non-fiction could look 2 game design, theater, learning, persuasion #
  • RT @agile_coach: The sustainable delivery of business (customer) value is more important than the platform used. #scrum #agile #